Magic shield absorbs 600 incoming damage. Magic shield absorbs 400 incoming damage. Also increases Skill Crit damage by 20%.Ĭreates a magic shield to absorb incoming damage. Increases Magic Crit Chance and Crit damage. Target is unfrozen when it takes damage.ĭeals 50% damage and freezes the target for 3 seconds.ĭeals 60% damage and freezes the target for 4 seconds.ĭeals 70% damage and freezes the target for 5 seconds.ĭeals 80% damage and freezes the target for 6 seconds. Lasts 15 sec.ĭeals 40% damage and an additional 200 Skill damage each second. Lasts 15 sec.ĭeals 36% damage and an additional 150 Skill damage each second. Lasts 15 sec.ĭeals 32% damage and an additional 100 Skill damage each second. Harms and slows down enemies in the area of effect by conjuring flames.ĭeals 28% damage and an additional 50 Skill damage each second. Inflicts 260% more damage and an additional 400 Skill damage. Inflicts 230% more damage and an additional 300 Skill damage. Inflicts 200% more damage and an additional 200 Skill damage. Inflicts 170% more damage and an additional 100 Skill damage. Strikes a single target heavily with thunder. Launch 6 bolts to deal 80% more damage and aditional 160 skill damageĭeals AOE damage by manipulating destructive meteors. Launch 5 bolts to deal 60% more damage and aditional 120 skill damage Launch 4 bolts to deal 40% more damage and aditional 80 skill damage. Launch 3 bolts to deal 20% more damage and aditional 40 skill damage. Launches multiple bolts at the target, dealing magic damage. Inflicts 120% damage and additional 60 skill damage Inflicts 110% damage and additional 50 skill damage Inflicts 100% damage and additional 40 skill damage Inflicts 90% damage and additional 30 skill damage Strikes a single target with a fire bolt, dealing massive damage. Mages currently have 12 skills that can be unlocked by getting skill books. They aren't very useful while silenced/on cool-down.Restricted by long cool-downs and casting times.Luckily, mages can usually destroy the target before it reaches them. Caution must be taken when playing a mage because they have the least amount of health and defense out of all the classes and are easily defeated if surrounded. The mage is great at dispatching enemies from afar and their play style revolves around using their skills effectively. However, the mage’s inherently low health and long casting time limit the mage’s true damage potential. As a master of the elements, the mage possesses the highest burst damage of all classes, and can cast conflicting elements on monsters of various elements maximum damage.
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